What I will do with this piece is try to follow a tutorial that I saw the other day, I haven't posted anything in a while now and I wanted to update my blog with a Zbrush sculpt. What I want to do is have the low poly mesh exported from Maya, sculpt all the details on Zbrush, been able to get a low poly version of the prop using the retopoly tool in Zbrush, and do a transfer map of the high poly sculpt from Zbrush to that low poly retopoly version that I got from Zbrush.
I want to have the sculpt done by the end of tomorrow, or at least the mayor details on the different materials. If all goes well I want to have a turn table rendered by the end of this week showing the detail on the low poly with different texture maps and a blend shader using VRay.
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